---> HIER GEHTS ZUM OFFIZIELLEN CHANGELOG <---
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Ok, ich hab grad von einem Mate den DC Changelog gemailed bekommen, is schon derbe, wie das Spiel sich geändert hat, also so von dem was ich da lesen kann, haben wir ein komplett neues Spiel. Ich will hiermit keine IMBA oder weiss der Geier was Diskussionen anheizen, also haltet euch zurück
Das sind übrigens nicht die kompletten Änderungen, sondern die, die mein Mate auf die Schnelle gefunden hat, ich hab noch 2 mails mit mehr Zeugs, aber die poste ich gleich erst. Muss erstmal schaun, was doppelt ist ![]()
Ok, DC changes - here we go...
[[General Changes]]
-Turrets can be built ANYWHERE! Waaaagggh banners cannot.(bug? error? I don't know.)
-Music changes on the main screen depending up the race you pick. Music from all three games is used.
[[Eldar Changes]]
-Guardians have a new pose in the army painter.
-You can build soul shrine right off the bat 0.01 into the game.
-Relocation is 100/100.
-Healing station is 50/25.
-Cloak is 100/100.
-Fire dragons possible at 1 minute 50 seconds.
-Eldritch storm 150/50.
-Farseer vet upgraded 100/25.
-Fortune 100/50.
-Support portal possible at 2:00 flat.
-Falcons are 3 cap.
-Holofield upgrade is 75/125.
-Harlies possible in 2:00 flat.
-Vyper is 2 pop.
-Wraith is 3 pop.
-Harlies own heros. Dance of death is a hyper mode where she moves around hitting lots of units. Their Insta death spell doesn't work against heros.
-Harlies are random in apperance.
-3 squads of warp spiders allowed.
-Prisms are 5 cap
[[Chaos Changes]]
-Build armor and rax at the same time.
-CL is 220/50 is that more energy? (not sure)
-CL doesn't sound evil at all. Fraiser crane?
-Purge the weak has a new icon.
-Tainted auspex is a ability where you drop a stealth detector. It's 15 power with a recharge. Only one at a time?
-ACs raptors have a new icon.
-You can go straight to the Machine pit. (as promised)
-Slowing poison seems to be gone! or random? at times it seems to work but breaks very fast, at other times it doesn't seem present. CL seems to attack faster.
-Start with a vehicle cap of 3
-Defiler is 3 cap.
-Defiler has 3300 health.
-CSM are cloaked once the ability is researched and have plasma and heavy
bolters - as with marines it says less accurate while standing still.
-Prince is sweet, eats buildings like candy.
-Oblits seem to change fire according to enemy type - las for buildings,
auto for troops. the autocanon seems to really rape troops. when you move and attack you get the autocanon and it does crap for building damage. Standing still las damage is good vs buildings.
-Osm are 3 cap.
-Possible to tech to T2 very quickly give or take since you can build rax
and armor at the same time with forced labor.
-DP is 400/400 cost.
-PSM one squad allowed
-Oblits one squad allowed
[[Space Marine Changes]]
-Can build armor and rax at the same time.
-Only one whirlwind allowed.
-Terms are limited to one squad per type (i know the fanbois are crying
now).
-Vehicle cap is 0/0, you have to upgrade to make any vehicles.
-Plasma less accurate while stationary. Tool tip states that plasma is less
accurate while standing still. suggesting that it's meant to be used on the
move.
-Weaken resolve is in t2 now for the lib.
-WOTE is T3.
-Sniper research is 75/35. Snipers can use rifle while cloaked and they seem
to be a bit faster.
-Sniper rifles are 40/20.
-Furious charge for GK are in the armory.
-Both term types are 3 cap.
-Powerfist tool tip says it upgrades the FCs sword damage.
-Both dread types are 3 cap.
-Rhinos are still free pop. 3 allowed
-Dread las canon seems to fire more offten on hold ground stance. not sure
about that though. (t3)
[[Orky Changes]]
-Sluggas/shootas/stormboys 4 waaagh.
-Flash gitz are 6 waaagh 210/30. 7 units per squad.
-Tankbustas are 3 waaagh and have stealth
-Nobs are 10 waaaaaagh
-More Sluggas is an upgrade that makes sluggas free. 200/0. Requires orky
fort.
-4 banners to get the machine shop.
-6 banners = 75 waaagh = orky fort
-KK are 190/300 and 4 waaagh
-looted lemans are 5 pop.
-looted lemans artillery is stronger from what I can tell.
-The squig seems to move better and putting him on ranged/stand ground is very effective.
[IG Changes]
1. Guardsmen are you WHOLE army... used to be you swapped them out for tier3 units, NO MORE! You are hard capped at 1 each of Ogryn and Kasyrkin. Congratulations!
2. Turrets can be built anywhere! Hurray, so, um, why do I need HWT's again?
3. Regarding #2... turns out that you cant build anything within a certain
area around the crit ... we will hence forth refer to this as the
"trouble-zone"
4. In skirmish, no fancy upgrades to your CS... just the usual hero retinue.
They still work the same too.
5. Bassilisk accuracy BUFFED! WooT! They pay attention! Bassilisk popcap
moved to Three! Crap! oh well, its a fair trade for an artillary piece that
can hit stuff
6. Let it burn (hell hound spell in tier 3) does ZERO damage to
builldings... no free banner-bbq for me. But from my quick lab, where you
place the marker initially utterly wipes out sluggas... like insta-dead.
Also, HH is not immune to damage.. so use it wisely.
7. Assassin is the ubar now. OMG assassin + Scanner + bassy = hoary death!
8. Priests are now MANDITORY for your elites. The reinforce time on kasyrkin may be the same (not sure) but OMG when you only get one squad, that time is an eternity. DONT let them get targeted by artillary no matter what - even with a priest you will end up losing more than you can ever afford.
9. Turret rushing is on the table... I suggest all races strongly consider
building a turret near their base in the first 1.5 minutes, or IG will have
your ass in a vice like you wouldnt believe.