Hier der inoffizielle Changelog für IG in SS 1.0
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IG:
Grenade Launchers decreased to 40 range.
Grenade Launcher build time decreased from 20 -> 14.
Sentinel sight radius increased from 25 -> 30
Turret build time increased by 20%
HWT cost reduced from 250/50/45s -> 225/50/40s
HWT lascannon damage increased from 110-137 -> 126-158
Execute damage bonus reduced from 3x -> 2.5x
Tactica Control cost increased from 150/50 -> 175/50
Increased Sentinel damage vs vehicle_high from 15 -> 25.
Tightened up Guardsman/Kasrkin formation to improve pathing
Command Squad General now does a small amount of damage with his special attacks.
Kasrkin reinforce cost increased from 40/10 to 50/10
Ogryn reinforce cost increased from 50/15 to 55/15
Basilisk cost reduced from 150/300 to 150/250
Telepathica Temple add-on cost reduced from 75/25 -> 50/25
Hellhound accuracy increased to 80%, damage reduced to maintain DPS.
Hellhound fotm accuracy increased from to 65%
Starting support cap increased from 0 -> 4. (I don't remember doing this and can't find the change, but Maktata found it in the demo. Weird.)
Was sind eure Erfahrungen in SS 1.0?
Welche neuen Taktiken sind möglich?
Welche alten Taktiken funktionieren nicht mehr?
Was sagt ihr zu dem Changelog?
Wie spielt sich die Imperiale Armee jetzt?
Postet all das hier rein ![]()