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Jo es fängt nun an. Anscheinend will Relic nicht alle Informationen auf einmal preisgeben und es spannend lassen.
Der Patch erscheint Anfang Mai.
Die ersten Infos sind folgende:
Teil 1:
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• We are adding a Two-on-Two game mode, with two new four player maps.
Two-on-Two is a ranked game mode with leaderboard support.
• An improved, more challenging Skirmish AI.
• Push to talk voice chat and Company of Heroes style sub-selection options.
• New squad decorators and significant UI improvements.
• A performance test to help measure Dawn of War II performance.
http://community.dawnofwar2.com/blogs/?p=584
Teil 2:
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Two-on-Two - Details
Due to popular demand from the community, we’re adding a ranked Two-on-Two game mode to Dawn of War II in the upcoming 1.3.0 patch. Two-on-Two will bridge the gap between Head-to-Head and Team Battle modes. With two players you get a balance between the knife’s edge gameplay of 1v1 and the epic slug fests of 3v3. Each map in Two-on-Two is custom built specifically to highlight particular aspects of this new game mode. You will need to work well both solo and with your partner in order to control the map and win the game. We are excited to see new strategies emerge from this game mode and these new maps.
Two-on-Two mode will be available in Ranked and Custom matches. It will launch with two new maps and have its own leaderboards, TrueSkill™ score and statistics tracking.
Geht auf den Verweis um mehr über die zwei Karten zu erfahren!
http://community.dawnofwar2.com/blogs/?p=606
Weiter gehts:
Teil 3:
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AI ImprovementsOne of our major goals for post-release support was to bring up the level of our skirmish AI, especially with hard and expert levels. We recognize that a lot of players enjoy playing offline games against a computer opponent and are working hard to improve that area of the game. While the AI was working okay, it didn’t understand the nuances of the game and frankly, left a lot of room for improvement. The first few things that we focused on were the basics such as economy, capture logic and unit selection.
The AI can now balance its resources much better. Previous to 1.3 it would opt to build power as soon as possible, buy lots of wargear for its hero, and leave little remaining for a standing army. Now the AI will balance its power more carefully, evaluate how important a new unit actually is, review how much its hero needs wargear, and also evaluate whether or not it needs to resurrect a dead hero.
The AI also selects from its potential units in a more intelligent way, building counters to what the player is producing. This drastically changes the current experience where a lot of players are seeing massing of a particular tier 1 and tier 2 units.
Capture logic is much improved now as well. Before the AI would allow you to shoot it to pieces while it tried to capture a point. Ideally its priority should be to keep its units alive over capturing (with some exceptions of course) so the AI now does this. If it is engaged while capturing it should stand and fight if it thinks it can win, or fall back to safer ground if it believes it cannot. We added in some bonus logic to this as well, so if the AI thinks it can finish the cap and take few casualties it should do so.
On top of these fundamental changes we made some very important bug fixes. The most noticeable one will be the targeting of abilities. The computer now knows how to stomp and kill with abilities like jump, grenades, AOE attacks, and even Orbital Bombardment and Eldritch Storm.
As said before, we recognize that the majority of our players play regular matches against the computer and we wanted to renew the experience with patch 1.3. This is just the beginning of a long term plan to improve the skirmish AI.
http://community.dawnofwar2.com/blogs/?p=608
Teil 4:
QuoteAdd 20 new pieces of wargear to the list of features we’ve added to Dawn of War II since release. Our continued support of the game will next give you awesome new weapons, armor, and abilities in patch 1.3.0.
We’ve included new scout armour where enemy melee attacks cause the squad to sprint, the Roar of Revelation: a shotgun that grants Cyrus knockbacks and stuns from stealth, and Ardent Wrath: a 52 damage-per-second power sword whose charge attack stuns its enemies.
You could also mow down approaching termagaunts with the new Gladius of Destiny, a damage-resistance granting chainsword, or rip a squad of Ork Stickboyz to shreds with the unlocked Chorus of Resolve, a Will Combat Discipline improving Dreadnaught assault cannon.
Keep a look out on the battlefield for these new item drops, and many more!
Bilder siehe Verweis: http://community.dawnofwar2.com/blogs/?p=616
Teil 5:
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One of the big changes coming in 1.3 is a big redesign of our squad decorators. This is a pretty big change to the interface, and we wanted to take the time to explain why we did it. Overall, we think the new decorators are a big improvement, and this article should answer some of the questions we expect.
Unbedingt auf den Verweis gehen!!
http://community.dawnofwar2.com/blogs/?p=643