Patch ist seid gestern draußen^^.
Retribution Beta Patches --> aktuell 3.10
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seid seit ;D
mmh war nur so bis halb 10 online, von daher

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Also das feeling bisher ist echt gut mit 3.7
Scheint ja echt immer besser zu werden ;D -
Bin ich der einzige bei dem alles resettet wurde mit 3.7 ? Oo
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nope
war ein allgemeiner stats-reset -
http://community.dawnofwar2.com/blog-post/beta-update-38-preview
QuoteDisplay MoreBeta Update 3.8
Bug Fixes•Fixed an issue that prevented numerous changes in Chaos Rising from appearing in Retribution
•Fixed an issue that caused the number of players online to disappear after a match
•Fixed an issue that prevented the Highest Skill Rating and Rest Bonus from appearing in the Free-For-All sections of the player stats screen
•Fixed an issue that caused the mouse pointer to show points as uncapturable in the fog of war when they were being captured by the enemy
•Fixed an issue that was causing players who quit to receive a victory message
•Fixed an issue that could allow Noise Marines to use Cacophony while upgrading to Blastmasters
•Fixed an issue that prevented Ravener Alpha tunnels from appearing on the mini map
•Players are now defaulted to the Match channel in chat on the Post Match screen
•Fixed an issue that was causing replays to exit prematurely at the end of the replay
•Added the correct portrait for the Imperial Guard Heavy Weapons Squad Sergeant upgrade
•Fixed an issue that prevented custom badges from being displayed on Strongholds in the fog of war
•Fixed an issue that was causing the Imperial Guard Turrets to display an incorrect firing arc while being built
•Fixed an issue that could cause units to react to Imperial Guard globals as though they were Eldritch Storm
•Fixed an issue that was preventing the Land Raider Redeemer Assault Cannons from playing their sound effect
•Fixed an issue that could cause units to react to Guardian as though they were garrisoned when they were not
•Fixed an issue that could cause all Target Destroyed lines to play incorrect race specific lines
•Fixed an issue that prevented the Mekboy from repairing allied Sentinels
•Fixed an issue that prevented the Techmarine's Blessing of the Omnissiah from affecting allied Imperial Guard vehiclesBalance
Lord General•Lord General armor upgrades will no longer affect his bodyguards
Imperial Guardsman Squad•Upkeep on Sergeant upgrade reduce from 0.0085 to 0.00425
•Upkeep on Commissar upgrade reduce from 0.0085 to 0.00425
Catachan Devils•Lowered the damage of grenade barrage from 55 to 40
Medi-Bunker•Medi-Bunker sight range now matches the other bunker upgrades
Chaos Lord•Sweeping Doom will no longer knockback retreating units
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Hätte gern ein Bisschen mehr in die Balance Richtung gesehen, aber gut bugs müssen auch weg und noch ist ja nicht aller Tage Abend.
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Wenn das Spiel rauskommt sind sie dann bei Version 4.0?

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bin mal gespannt wie sich das upkeep für ig auswirkt.. ob guardsmen nun wirklich eine alternative werden wage ich aber zu bezweifeln
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Wahnsinn mit was für einem Temp Patches kommen. Auch Balancetechnisch finde ich es gut, dass jetzt ein halber Bildschirm reicht, um alle gleichzeitig zu sehen!
Hoffe das wird nach der Beta auch so beibehalten. Viele, aber dafür kleine und dezente Patches. An der Balance dürfen sie sich dann auch ein klein wenig länger Zeit lassen, so lange Bugfixes immer noch fast über Nacht kommen
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von den bugs hab ich noch nie was mitbekommen. aber so gravierenden scheiß wie reparieren oder pathing fixen die nicht?
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Wahnsinn mit was für einem Temp Patches kommen. Auch Balancetechnisch finde ich es gut, dass jetzt ein halber Bildschirm reicht, um alle gleichzeitig zu sehen!
Hoffe das wird nach der Beta auch so beibehalten. Viele, aber dafür kleine und dezente Patches. An der Balance dürfen sie sich dann auch ein klein wenig länger Zeit lassen, so lange Bugfixes immer noch fast über Nacht kommen
Nach Release werden die Jungs wohl erstmal in den wohlverdienten Urlaub gehen. Werden also wohl n paar Monate mit der Verkaufsversion spielen müssen.
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3.8 ist raus.
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QuoteDisplay More
Beta Update 3.9 Preview
Hey guys,
As we're closing in on our launch day I wanted to ask for your help one last time. We're trying to track down some of the loading problems that you have been experiencing and we have added some additional logging to this patch to help with that. If you experience any of the following issues please send your warnings.txt which can be found at C:\Documents and Settings\user.name\My Documents\My Games\Dawn of War II - Retribution Beta\Logfiles to dow2bugs@relic.com
1. Unusually long load times
2. Stuck on the lobby screen after the countdown has finished for 10 seconds or greater
3. Loading bar flickers rapidly on the loading screen
4. Stuck at the beginning of the game but unable to play for 10 or more secondsWe've also done a pretty significant volume pass over most of the sound and speech in the game so things should come through a lot more clearly. In particular the Tyranid Hive Mind voice should be a lot more audible.
Your help had been invaluable so far and we're all very excited to release the game soon!
Bugs
* Fixed an issue that was causing the Autarch's level to reset whenever she was re-deployed
* Plague Marine's Touch of Nurgle can no longer be cast on non-chaos units
* Fixed an issue that was preventing Fleet of Foot from being used when the Autarch was group selected with other units that had Fleet of Foot
* Fixed an issue that allowed players to activate both of the Avatar's abilities at once
* Fixed several issues that were causing Heretics and Chaos Space Marines upgraded with an Aspiring Champion to misbehave
* Fixed an issue that was preventing Assault Terminators from using their proper health value from Chaos Rising (increased from 4500 to 5400)Balance
Lord Commissar
* Off Map Artillery ability radius lowered from 10 to 5
Inquisitor
* Holy Pyre duration reduced from 60 to 30
Chaos Space Marines
* Chaos Space Marines lowered in cost from 450/0 to 400/0
Heretics
* Heretics increased in cost from 210/0 to 260/0
Noise Marines
* Noise Marines changed in cost from 450/20 to 400/40
Great Unclean One
* Great Unclean One lowered in cost from 900/220 to 800/200
* Great Unclean One maximum energy increased from 100 to 200 -
QuoteDisplay More
Hey guys,
As we're closing in on our launch day I wanted to ask for your help one last time. We're trying to track down some of the loading problems that you have been experiencing and we have added some additional logging to this patch to help with that. If you experience any of the following issues please send your warnings.txt which can be found at C:\Documents and Settings\user.name\My Documents\My Games\Dawn of War II - Retribution Beta\Logfiles to dow2bugs@relic.com- Unusually long load times
- Stuck on the lobby screen after the countdown has finished for 10 seconds or greater
- Loading bar flickers rapidly on the loading screen
- Stuck at the beginning of the game but unable to play for 10 or more seconds
We've also done a pretty significant volume pass over most of the sound and speech in the game so things should come through a lot more clearly. In particular the Tyranid Hive Mind voice should be a lot more audible.
Your help had been invaluable so far and we're all very excited to release the game soon!
Bugs- Fixed an issue that was causing the Autarch's level to reset whenever she was re-deployed
- Plague Marine's Touch of Nurgle can no longer be cast on non-chaos units
- Fixed an issue that was preventing Fleet of Foot from being used when the Autarch was group selected with other units that had Fleet of Foot
- Fixed an issue that allowed players to activate both of the Avatar's abilities at once
- Fixed several issues that were causing Heretics and Chaos Space Marines upgraded with an Aspiring Champion to misbehave
- Fixed an issue that was preventing Assault Terminators from using their proper health value from Chaos Rising (increased from 4500 to 5400)
Balance
Lord Commissar- Off Map Artillery ability radius lowered from 10 to 5
Inquisitor
- Holy Pyre duration reduced from 60 to 30
Chaos Space Marines
- Chaos Space Marines lowered in cost from 450/0 to 400/0
Heretics
- Heretics increased in cost from 210/0 to 260/0
Noise Marines
- Noise Marines changed in cost from 450/20 to 400/40
Great Unclean One
- Great Unclean One lowered in cost from 900/220 to 800/200
- Great Unclean One maximum energy increased from 100 to 200
Interessante T1-Änderungen für CSM.
Fackel-Nerf war nötig, und nichts für den Autarch. -
http://community.dawnofwar2.com/
Neue Notes für 3.9
Finds n bisl hart mit den CSM
Waren doch auf nem guten Kurs, und nun machen sie son shit, anstatt mal an den Autarch zu gehen. -
hoffentlich verhindert das endlich diese elendigen heretic spams xD
Als IG spieler wird man da einfach im CC weggehackt
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Glaub die gehen eine Rasse nach der anderen durch... Jetzt mal schaun. Dafür Tics teurer...
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sie sollte mal lieber bissel mehr an anderen rassen balancen
und ordentliche maps releasen, 90% der 2on2 maps sind einfach grottig -
Also warum die CSM billiger geworden sind verstehe ich nicht o0
Die waren doch gut so wie sie waren....Auch das mit dem Kommissar Artillery Shot verstehe ich nciht, der Radius war eh schon relativ klein, jetzt muss der ja quasi mittem im Beschuss drinnen sthen o0
Den Rest kann ich durchaus verstehen..
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