Bugs & Suggestionlist (1.4 Beta)

  • Sup, thanks for this great opportunity to play the beta much faster than thought. ^^

    First "bug" or curious thing i found: Force Commander in Terminator armor has the "ranged unit" symbol but will attack as a close combat unit when equipped with standart stormbolter.

    Quote

    "Gleichberechtigt wollen viele sein. Gleichverpflichtet...nicht."

  • - ASM Melter Bug still exists
    (Unit doesnt move, Energy drained but no Melter coming)

    - Sniper Scouts dealing too much damage
    (1 Shot kills a Warrior)

    - FC with Terminator-Armor lost his special Skill when equipped with Heavy-Flamer

    - When Units are in green cover on a "new" map they sometimes dont react to orders

    - Terminators/Assault Terminators costs are not changed.

  • - If you are using the Tyranide Global "Drop Sporemines" (is it called this way?) you have the "Not Allowed" Mouse Pointer even if you are allowed to drop them on this position.

    - Mapeditor crashes ==> I have send the crashreport to Relic - it is posible that my system don't meet the requirements


    **********************
    :randnids: :ht: :lic:

  • - Several (all?) stun/snare/knockback effects still affect retreating units. Explicitly tested: Apothecary "Full Auto", Lictor Alpha Flesh Hook, Kommando Nob Stun Bomb, Warp Spider Exarch Entangle + Phase Shift.

    - Kommando Nob's "Assassinate" resets ability cooldown AND refunds ability cost, if the targetted squad member is killed by it.

    Mach schon Platz, ich bin der Landvogt!

  • Bugs:

    WSE cannot group teleport into fog of war.

    Suggestions:

    Please add Player List top left for the Observers in Observer Mod. We would like to see, who is ingame (including other observers) and what ping they all have.
    The Players do have the normal player list as usual.


    Great job btw.


    // Weitere Dinge folgen per Edit.

  • Bugs:
    I just had one bug, that was as my hormagaunts didnt move. I couldnt retreat them or do anything with them. It was at one of the new maps!
    My friend which I played with, told me that his tacs doesnt shoot anymore. Somewhere in the game, just 2 of 6 was still shooting. (It was the same game and the same map.. The map was that one from your first battlereport).

    Suggestions:

    I still miss a "to rewind" function at the replay mode.

    It would be great if you could build in something like this. So that we have the preferably to
    jump to each point we wish to watch.

    And it would also be great if the normal level and trueskill level of both players would been shown at the loadingscreen.

    At the moment I just was able to see my normal level but not my opponents level. Thats a little bit confusing cuz' we all
    know our own level usually, and wish to see how strong the opponent is. :omg:


    But you did a great job! The new design of the replayplayer looks very good. I'm very satisfied with the new patch, at all!

    Edited 2 times, last by SixxMooN (July 3, 2009 at 1:03 PM).

  • After leaving a House on Angel Gate my Mek bugged. He couldnt attack anymore. He couldnt teleport anymore. He couldnt revive other Commanders. All he could do was repair vehicles.
    Upgrades were: Deff Gun/ Battery Pack/ none.

  • on calderis refinery(2on2) there is a bug
    there is some kind of wall under the left victorypoints which makes units unattackable(at least with cc units)

    bug wrked with shuriken and guards

    gaunts and liktor couldnt attack them


    Mit dem Ohr fürs Detail, mit der Totalen im Blick

  • - Observer/Replay mode: When the Force Commander is upgraded with Terminator Armour Wargear, his portrait switches over from the Commander Slot to a unit slot in the observer/replay interface. The first regular unit's portrait will show up in the commander slot instead.

    Mach schon Platz, ich bin der Landvogt!

  • At one time: After jump, my lictpr alpha go back to his takeoff position and i cant give him other orders (cant stop him) before he was returned.

    At one time: After I revived my lictor alpha did, he went to the place where he was revived without which I could stop him.

    In the loadscreen of 3vs3 i cant see the the ping of the 3 right members.
    before i go into a game i see black squares on the left side.

    Edited 3 times, last by Noseman (July 4, 2009 at 5:04 PM).

  • Sugesstion:

    Im very sad about it..
    Vehicle are too strong. Everytime you gonna play against space marine for example, they just have to spam predators and cyborgs. You have got no chance! I had banshees with av upgrade, av platform, phantomlord and falcon. All got smashed by 2 predator + techmarine's cyborg.

    Because of the better pathfinding, it's nearly impossible to destroy a backwards driving predator wich get repaired by the techmarine.

    The new system with higher costs for t2 and the vehicle buff makes the game.. It's gonna destroy it. There less strategic right now. Who techs first, and who have the most vehicle first will win. Thats the new gameplay. You're able to rush with vehicle.

    I suggest.. You should hardly debuff vehicle. They're going to destroy everything while moving backwards. You can't really get them.
    Please, take away the vh buff. You can have the best army and squads, predator will shot them down while you not even get close enough to touch. And if you do, they're going to move away faster than you can do anything. In 1.3 the vehicle hasn't got good pathfinding, and wasn't that strong. That was way better cuz they was strong, but not impossible to counter.
    Theyre too fast right now. And too strong.

  • Nids: Sometimes Units refusing orders, when you selcet them all and give them a single movement-order.

    SM: Fix that Melta Bomb bug! 8[ Give ASM-Melta Bombs two "ranges": An Activation range and an Execution range.

    Increase the generate of zeal or lower the costs for global abilities.

    Run the BETA till the release of the next patch

  • 1. It would make quite much sense, if the Zeal-Counter-Numbers, which apear above fallen units after these units' death, wouldnt have the same color for own and the enemies' losses! Set the nubers for enemies' losses f.e. to green and retain red for own losses. So it eases to keep suvey in a large closed combat with more than 2 suaqds on each side.

    2. Melta Bombs affect Carnifexes just insiginficant. The damage the bombs deal is just much to low.

    3. Why the fu... Why can't FC retrieve any Servo-Armor and thus the other Wargears??

    4. An suggestion regarding aesthetics: Preds with a different-colored turret than the rest of the viehicle doesn't look so pretty^^ ;)

    Contrary to Infantry with different-colored helmets!

    Da kommt der Ritter Kunibert

    mit seinem tollen Kettenschwert

    puff, dong, klong, ratsch, hui, peng, boing, bums, rums, blub-blub, schnipp schnapp, hatschi

    Edited once, last by Light-Hawker (July 4, 2009 at 6:16 PM).

  • i found 1 realy anoying map bug, description is in the picture.

    map.jpg


    there are still some flesh hook bugs (just sean on Lictor Alpha), that when something is in the way, a chest or a barrier the lictor just stuck there for a few seconds, get cooldown and loses energy... but no flash hock appears (no animation and no dmg)

  • Match starting countdown stopps at 1, without "countdown cancelled"-information.Tthat happens each time u try to start, when it has happend one time.

    Da kommt der Ritter Kunibert

    mit seinem tollen Kettenschwert

    puff, dong, klong, ratsch, hui, peng, boing, bums, rums, blub-blub, schnipp schnapp, hatschi

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