Name ist Programm. Welche meint ihr sind drin? Den Changelog gibts ja im anderen Thread nur glaube ich nicht dass das alles ist. z.B. werd ich das Gefühl nicht los das Fernkampf im Retreat mehr Schaden macht. Mir verrecken immer wieder Squads von denen ich eig. sicher war sie kommen noch raus. Außerdem wurde irgendwo erwähnt das die PMC Granate nur noch verlangsamt?
Hidden Changes
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IG ist nun als spielbare Fraktion verfügbar.
Kulten haben 5 HP/Modell extra.
Rest auf gr.org. -
Link pls.
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Jau, bitte. Kann nichts in die Richtung finden.
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Kann ma einer copy und paste pls ?
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Quote from "hidden changes"Display More
Eldar
FS Guide - increased CD drastically
GU nade-throwing radius is slightly larger
Warpspiders teleport - increased teleporting range
Falcon - heavy_cover crush
Avatar - Khaines Wrath also supressesOrks
BigShootas:
-Fotm reduced to 50% from 100%.Tyranids
LA Suppression Claw does 15 Seconds suppression
Termgaunt upkeep has been increased to 30
Carnifex, thornback upgrade: reduced to 100/50 from 200/50Chaos
Sorcerer: increased teleport range
PC's Blight Nades no longer infect, they just slow by 50% (bug, due to deleting wrong line)
Heretics: increased HP by ~ 5 per member.Space Marines
Assault Terminators:
-Overall HP was reduced to 4500 from 5400.
-Lightning Claws upgrade further reduce their hit points to 3600 from 4500. -
Hat sich auch schon irgendwo jemand die Mühe gemacht, den Synckill Änderungen genauer auf den Zahn zu fühlen? Habe gerade kurz drüber gesehen, die Infos die Relic dazu veröffentlicht hat sind (mal wieder) falsch, zudem haben sie das anscheinend recht unübersichtlich implementiert. Was dann z.B. dazu führt, dass Ravener einen ihrer zwei möglichen Synckills noch ausführen, auch wenn sie eigentlich davon befreit sein sollten.
Für eine definitive Liste müsste man alle Nahkampfwaffen durchgehen. Wieder so eine Änderung der Marke "Idee gut, Ausführung bescheiden"
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Was dann z.B. dazu führt, dass Ravener einen ihrer zwei möglichen Synckills noch ausführen, auch wenn sie eigentlich davon befreit sein sollten.
das klingt nach einem bug - vergessenem sync kill - vlt solltest du das im Bugforum posten.
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Ravener waren nicht in der Liste der betroffenen Einheiten, daher wohl gewollt.
Auf GR gibt es einen elendig langen Post mit so ziemlich allen Änderungen - speziell versteckte.
http://www.gamereplays.org/community/inde…dpost&p=8104856
Hab ihn noch nicht ganz durch, manches scheint auch nicht so relevant, aber es ist sehr ausführlich.
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Weiß gerade nicht welche Liste gemeint ist, Zitat/Link wäre nett, beziehe mich selbst auf den Forenpost (?) der grob eine Woche vor Betastart gemacht wurde.
Ausnahmen in die andere Richtung scheinen wesentlich häufiger zu sein, da wären u.a. Bloodletters, Stikkz, Stormboys, Slugga&SB Nobs, Rangers, ASM Sarge (aber nicht der Tac Sarge!), die jetzt alle keine Synckills mehr durchführen. Was davon ist ein Bug, was gewollt?
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Quote from CassilineDisplay More
ausm GR Forum
Massive amount of changes to filter through, most of which are "X renamed to Y", but here's a list of everything I've found so far (ignoring core and hopefully unused files and lots of renamings for my own sanity). Most of the interesting stuff is in the "Abilities" and "weapons" sections.
Firing arc changes were made, moving abilities to have a 360 degree firing arc, but this may be causing bugs because the weapons can't actually spin around fast enough to meet this. Weapons that can have that problem would be the ones with listed arc changes
ABILITIES
CHAOSDisplay Spoiler
CL claw ability damage from 60 up to 90
hp increase from AC for cultists from 20% to 15%
cultist repair range from 6 to 10
CDread rage no longer requires 1 energy to maintain
sacrifice global now gives red for the kill, and can't target sentinels
plague champ defensive cloud duration reduced to -1 from 30, cooldown reduced to 30 from 45, self heal from 135 to 145, AOE heal from 55 to 70, energy cost reduced from 65 to 60
plague champ bile aura no longer affects spore mines
lava slash delay reduced from 2.6 to 0.1, knockback type reduced from ability to weapon, distance increased from 4 to 6, loft increased from 0 to 0.5, damage increased from 100 to 115
sorc consume can't target sentinels or things marked "no_consume" (ig sarges are the only ones atm, but the precedent's set, and it implies that eating an eldar platform would do the same thing, I'd think)
warp rift can now hit burrowed units (may be incorrect analysis)
sorc teleport distance increased from 50 to 65
GUO consume can't target sentinels or things marked "no_consume"
GUO hook can't target sentinels, firing angle widened from 5 to 120ELDAR
Display Spoiler
khaine's wrath radius increased from 10 to 30, duration increased from 1.2 to 3, damage decreased from 150 to 100, courage damage increased from 0 to 1000, ragdoll and gibbing increased from 0 to 0.25, range increased from 10 to 30, "is casting" flag no longer set (probably meaningless)
fleet of foot killed on failed requirements, refundability changed to "use_actions---" from "not_refundable"
eldar hero fleet of foot speed increased from 2 to 3, damage mod from 1/5 to 1/5.25
guide recharge time increased from 30 to 85
mindwar can't target buildings or sentinels
Warlock speed global's icon ID changed
warlock damage reduction global's icon ID changed
eldrich storm hotkey name changed from "eld_eldritch_storm" to "sm_orbital_bombardment_pvp"
farsight hotkey name changed from "eld_farseer_farsight" to "eld_warp_spider_crack_shot", help text changed
seer council hotkey name changed from "eld_farseer_build_seer_council" to "eld_eldritch_storm", icon id changed
guardian repair range increased from 6 to 10
ranger knockdown shot targeting arc increased from 5 to 120, no longer requires that you don't have a campaign upgrade
immolate delay increased from 0 to 1
warp spider jump distance increased from 65 to 70 and 50 to 70 with and without the range wargear (presumably they'd never have that wargear)
heavy gauge filament cooldown and toggle cooldown removed
group teleport can't teleport worshiping heretics
SMDisplay Spoiler
apo full auto firing arc widened from 5 to 120, energy cost increased from 35 to 50
razorback smoke grenade firing arc widened from 5 to 360
shotguns no longer affect spore mines, firing arc widened from 5 to 120
sm repair radius increased from 6 to 10 (I think most units use this one, but all the repair abilities are pretty similar anyways)
brothers in arms no longer requires that the target be infantry (still requires non-vehicle, non-building, but it should help turrets and avatars now)
can't mark target dead heroesORK
Display Spoiler
banner stomp buff radius reduced from 30 to 18, banner stomp radius reduced from 25 to 18, only buffs infantry, and not mines, gives energy to allied weirdboyz only
kommando explosive shot, high powered shot, and assashunate firing arcs increased from 5 to 120
burna bomb targets a position, not an “any” (should mean that if you click a unit, they throw at the ground under it, even if the unit moves, I believe)
loota camo has a 5 second toggle cooldown
mek invincibility duration reduced from 20 to 15, recharge time increased from 50 to 60, duration of effect increased from 10 to 15 (the 20 seconds was purely visual) energy cost increased from 0 to 40, limit break cost removed (this is now the only thing the shield gives you)
supa tuff duration increased from 0 to 15, cooldown increased from 0 to 60, energy cost increased from 25 to 50, duration of effect now 10 seconds (15 is purely visual) effect has a 1.5 second delay, energy drain removed, death immunity removed, damage reduction reduced from 100% to 50%, units under the effect are now immune to knockdown, can no longer target allies, can now target self, still requires 20 energy available to maintain.
'ave a taste can't heal sentinels
frenzy gives immunity to knockback
ork repair range increased from 6 to 10
ork smoke radius increased from 10 to 15 (this is used for all smoke, I believe), and now has 0 repeats at 1 per second(this may mean it does nothing?)
aiming wot'z dat firing arc increased from 5 to 120
swamp 'em duration reduced from 10 to 8 (visual only), damage reduction reduced from 50% to 40%
bomma boy min range increased from 0 to 15
improved stormboy jump cooldown reduced from 60 to 15, final close-in distance increased from 0 to 15
now I'm angry health regen reduced from 1 to 0.75
zzap switchback duration increased from 1.2 to 2TYRANID
Display Spoiler
catalyst can now target allies, but is restricted to tyranids
ravener/warrior drop no longer reinforces spore mines and rippers
HT health synapse helps supereheavy and heavy armor types, but not swarmlords
flesh hook firing arc increased from 5 to 120, duration decreased from 5 to 2, can't target sentinels
loner now has a description
hero flesh hook firing arc increased from 5 to 60, duration decreased from 5 to 2, can't target sentinels
menacing visage can't target sentinels
pathfinding changes to ravener burrow (shouldn't cause changes, but...)
ravener jump duration reduced from 6.5 to 5
ravener hero burrow pathfinding changes (same as normal raveners), can't be used while being knocked back
ranged synapse doesn't affect swarmlord
tyrant guard healing ability reduces speed by 500, instead of by 100% (so that the SL doesn't then allow it to move)
health synapse radius reduced from 35 to 32, and doesn't affect the swarmlord( unused I think)
melee, ranged, healing, health, HT health, damage and regular synapse, plus capillary towers, synapse shockwave and synapse remover use pvp synapse, not core synapse as a marker. Synapse remover also references the specific upgrades correctly now. End result should be better responsiveness or less bugginess with leaving synapse.
zoanthrope energy shield cooldown removed
ACTIONS
warp rift teleport now doesn't affect burrowed and worshiping units
ai tuning changes occurred... lots of themEBPS (deals with figure/projectile data)
Display Spoiler
many projectiles had their ripper teeth changed or removed... no I don't know why they had them, or what that does.Eldar:
eldar FOW revealer is now a detector (this includes lictor stalk, farsight, global nukes, and basilisk flare, plus some non-pvp stuff)
webway icon ID changedSM
drop pod spawner now includes ASMs, devastators, plasma devs, tacs, and scouts on its reinforce list
SM smoke grenade speed increased from 9 to 12, throw height decreased from 10 to 7 (though it may have had its effect removed? see ork EBPS)
TM Missile turret death time increased from 0 to 0.2
relay beacon death time increased from 0 to 0.2
Chaos
plague marine bolter turret death time increased from 0 to 0.2Ork
ork turret death time increased from 0 to 0.2
waaagh banner death time increased from 0 to 0.1
FIGURES
CHAOSDisplay Spoiler
CL rotation rate decreased from 600 to 200
PC rotation rate decreased from 1000 to 300, sync kill chance increased from 40 to 60
heretics now have a sword in their first hardpoint, hp increased from 75 to 80, wear wargear\wargear\pvp\race_chaos\csm_wp2_sword_heretic instead of wargear\wargear\pvp\race_chaos\csm_arm_flak_armour_rare_b
GUO no longer gains levels, and may now receive sync kill 27
CSMs no longer have a self damage buff (was a hidden unusable ability)
Eldar:Display Spoiler
Farseer best rank unlock now requires rank 0 (not sure what determines which of the two available ones is displayed)
guardians,Brightlance, D-Cannon, shuriken, brightlance, D-Cannon guardians, shuriken guardians, added to type “guardian”
Avatar no longer can level, now uses wailing_doom3 not wailing_doom, receives sync kill 28
brightlance now upgraded with upgrade\pvp\race_eldar\troops\eld_shuriken_brightlance
wraithguard warlock now has a fake long rifle in a hardpoint, and no longer gets the last warlock rank unlock
SMDisplay Spoiler
Apothecary and FC turn rate lowered from 800 to 300
FC termi turn rate lowered from 600 to 200
devastators now have a fake lascannon in a hardpoint
scouts now have a fake sniper rifle in a hardpoint
assault terminators now use wargear\wargear\core\race_marine\weapon_melee\thunder_hammer_and_storm_shield_terminator not wargear\wargear\pvp\race_marine\sm_wp2_thunder_hammer_and_storm_shield_terminator and reduced hp from 1800 to 1500 and reduced melee skill from 70 to 60
venerable dreadnought base hp increased from 1500 to 1750 (no effect on actual hp)
ORKDisplay Spoiler
There were some changes to how orks respond to chaos on-death abilities. They looked like fixes to something that would cause units to die after 0.1 seconds instead of 10
kommando rotation rate lowered from 1000 to 300
warboss rotation rate lowered from 600 to 200
nob XP increased from 200 to 250, rotation rate lowered from 800 to 500, added frenzy ability (this is the ebps, so now it's double-listed. hopefully that doesn't cause glitches with paying extra or getting extra effect)
slugga nob upkeep increased from 0.01275 to 0.02125
kommando squad nob rotation rate reduced from 1000 to 500
nob nob rotation rate reduced from 800 to 500
shoota nob upkeep increased from 0.01275 to 0.02125, rotation rate reduced from 1000 to 500
shoota build time increased from 3 to 3.6
stormboy nob upkeep increased from 0.01275 to 0.02125, rotation rate reduced from 800 to 300, now receives full damage while jumping, and no longer stuns on landing (just the nob)
TYRANIDS:Display Spoiler
lictor alpha rotation rate reduced from 800 to 300
ravener alpha rotation rate reduced from 1000 to 400
genestealer melee skill increased from 70 to 80
lictor base regen increased from 0.5 to 1 (no effect), melee skill reduced from 70 to 60, now has hero nimbus
ravener build time increased from 5 to 8
spore mines now have detonate_spore, not detonate_spore_mine, new detonation does 50 spore damage and 100 courage damage.
Termagant upkeep increased from 0.00425 to 0.006375
tyrant guard rank unlocks addedSBPS(deals with squad data)
Display Spoiler
CHAOS
Bloodletters can't enter buildings
havocs can now cap and decap (so say the files, but it must've been ignoring it)
plague marine cover search radius increased from 3 to 5, and 0 to 10 while idle
GUO max level reduced from 4 to 1ELDAR
WSE now has jump decorator
brightlance cover search radius decreased from 3 to 0, increased from 0 to 10 while idle
d-cannon, wraithguard cover search radius increased from 3 to 5, 0 to 10 while idle
avatar idle cover search radius increased from 0 to 10, max level reduced from 4 to 1
warp spider cover search radius increased from 2 to 5, 0 to 10 while idleSM
apothecary, FC, librarian cover search radius increased from 2 to 5, 0 to 10 while idle
ASMs, devastators, and plasma devs can now cap(so say the files, but it must've been ignoring it)
FC termi, terminators, assault termi can now enter landraiders
ORK
kommandoz, shootaz, bustaz, weirdboy cover search radius decreased from 5 to 3, 10 to 0 while idle
lootaz cover search radius increased from 0 to 3, reduced from 10 to 0 while idle.
Nobz, sluggaz, stikkz, stormz cover search radius decreased from 5 to 2, 10 to 0 while idleTYRANID
Lictor alpha and lictor can cap (so say the files, but it must've been ignoring it)
genestealers and lictor cover search radius increased from 2 to 5, 0 to 10 while idle
spore mine max level reduced from 4 to 1
tyrant guard idle search radius increased from 0 to 10
VC Warriors cover search radius increased from 3 to 5, 0 to 10 while idle
zoanthrope cover search radius increased from 0 to 5, 0 to 10 while idleUPGRADES
Display Spoiler
CHAOS
lascannon CPred no longer requires T3 (but CPred does)
PC speed accessory cost decreased from 150 req to 125
PC girth armor cost decreased from 200 req to 160
PC stench armor cost decreased from 150/30 to 125/25
sorceror dome armor cost reduced from 200/40 to 150/30
sorceror teleport armor cost increased from 100/25 to 125/30
sorceror rod of warpfire cost reduced from 200/50 to 150/30
PC bile spewer no longer changes his melee weaponSM
tac flamer requires 0 flamers already on the squad
tac missile launcher requires 0 missile launchers already on the squad
tac plasma now requires 0 plasma guns on the squad
sniper rifles now add 25/6 to reinforce cost of scouts, and no longer require T2ORK
weirdboy copper rod now gives 500 energy (moved from wargear to upgrade)
mekboy dakka dakka dakka power cost reduced from 30 to 20TYRANID
BS fex no longer requires T3 (but fex does)
BSW requires no VC carnifexes on the squad
Thornback req cost reduced from 200 to 100, and no longer requires T3 (but fex does)
adrenal glands HP buff reduced from 50% to 40%
ravener corrosive devourer no longer changes the ravener's melee wargear
HT venom cannon no longer changes the HT's melee wargear
WARGEARDisplay Spoiler
CHAOS
CSM fist is now exclusive
PC's sword forces melee stance
PC's power fist forces melee stance
sorc's swords force melee stance
sorc's staff forces ranged stanceELDAR
warlock force gauntlets force melee stance
warp spider dual deathspinners forces ranged stance
warp spider exarch dual deathspinners force ranged stance
warp spider exarch entangle forces ranged stance
warp spider exarch heavy gauge deathspinner forces ranged stanceSM
cyclone missile launcher forces ranged stance
storm bolter forces ranged stance
apothecary power axe forces melee stance
apothecary sanguine chainsword forces melee stanceORK
mekboy forcefield no longer gives forcefield ability
warboss boss pole now gives +10% health
mekboy battery pack now gives 50 energy
weirdboy copper rod no longer gives 500 energy (moved to upgrade, no net effect)
lootaz no longer have rank unlocked weapons
deffdread buzzklaw forces melee stance
kommando spechul shoota forces ranged stance
mekboy deffgun forces ranged stance
mekboy beamy forces ranged stance
kommando rokkit launcha forces ranged stance
warboss now starts with twin_linked_shoota_warboss_standard
deff dread big shoota now forces melee stance
deff dread burna now forces melee stanceTYRANID
ravener acid splatter is now exclusive
lictor assault jump gives jump decorator
ravener devourer forces ranged stance
HT scything talons are exclusive, and force ranged stance
WEAPONSCHAOS
Display Spoiler
heretic autopistol has melee weapon state
CSM one chain axe special attack delay reduced from 1.2 to 0.9
Chaos lord maul can now reduce weapon damage of enemies when they're unconscious
chaos lord claws can now reduce weapon damage of enemies when they're unconscious
chaos lord power sword can now reduce weapon damage of enemies when they're unconscious
chaos lord let it burn damage type changed to flame
GUO sword can now do sync kill 28
GUO hook firing arc increased from 0 to 360
ELDARDisplay Spoiler
gravity grenade prevents autoarch from returning to the sky
haywire grenade firing arc increased from 0 to 360
avatar sword can now perform sync kill 27
ranger knockdown shot firing arc increased from 45 to 360
powerblades special attack changed to bolter damage
warlock base witchblade no longer does courage damage
SMDisplay Spoiler
apo MCB damage reduced from 65 to 55
apo full auto firing arc increased from 5 to 360
TM meltagun crouch chance reduced from 0.15 to 0
librarian “power axe” now does weapon knockback instead of ability knockback
scout shotguns firing arc increased from 5 to 360
smoke grenade firing arc increased from 5 to 360
FC hammer no longer does a special attack which has ability knockback
ORKDisplay Spoiler
big shoota moving firing accuracy reduced from 100% to 50%
slugga nob choppa damage type changed from melee heavy to power weapon
loota setup time reduced from 4 to 3, teardown from 3 to 2, radius decreased from 5 to 0, firing priority priority increased from 0 to 10
kommando explosive shot firing arc increased from 5 to 360
kommando sniper shot firing arc increased from 5 to 360
shootaz aiming wot'z dat firing arc increased from 5 to 360
warboss twin linked shoota damage increased from 15 to 40
shoota nob twin linked shoota damage increased from 30 to 40
weirdboy can update target per burst
warboss kustom shoota special firing arc increased from 5 to 360
TYRANIDSDisplay Spoiler
termagant crippling shot firing arc increased from 5 to 360
lictor flesh hook firing arc increased from 0 to 360, max left/right increased from 5 to 60
lictor alpha flesh hook firing arc increased from 0 to 360, no longer usable with charge
Thornback carnifex now uses melee damage scaling for leveling
vanilla carnifex special attack now hits a 180 degree pie, with damage increased from 80 to 135
zoanthrope focused warp blast will slow sentinelsDAMAGE TYPES
light vehicle armor no longer exists(nothing used it, but now it's REALLY gone)
explosive damage vs buildings (HQs) reduced from 135% to 100%
melee heavy damage vs buildings reduced from 30% to 5%
power weapons damage vs buildings reduced from 75% to 3%
melee damage vs buildings reduced from 10% to 2.5%
spore damage vs all armor changed to 100%, damage vs garrison cover reduced from 300% to 200%WEAPON FAMILIES
assault cannon barrage, barbed strangler, barrage, grenade launcher, grenade, melta, and rocket now checks target relationship
lascannon is now less likely to hit medium and smaller targets (20%/10%/9% to 9%/1%/1%) -
Das ist schon ne andere Dimension wie das was im patchlog stand.
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