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QuoteDisplay MoreFür Eldar
Eldar Balance Changes
•Spiritual rites radius UI was changed to 15m
•The Fire Prism’s explosive shot no longer affects retreating units
•Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200
•Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds
•Debuff removed from Immolator
•Warp Spider Exarch’s Improved Targets are moved to tier 1
•Banshee’s damage increased to 35 from 33
General Balance Changes
•Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20%
•Piercing damage modifier vs. Heavy armor decreased to 67%
•Turret damage at long range increased from .15 to .3
• Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2
•Suppression weapons received the following changes:
•Setup and teardown times reduced by 1 second respectively
•0.2 to 0.3 at long range
•1 to 1.25 at medium range
•2 to 2.75 at short range
•Suppression damage increased from 300 to 400
•The Farseer’s Ghosthelm tool tip no longer mentions damage to self, mentions suppression
•The Farseer’s Mindwar tool tip mentions suppression
•Warpspider Exarch powerblades tool tip mentions they are effective against infantry
Also ich finde das ansprechend :D. SM wurden generfed. Banshees gebuffed (woot^^), Warpspider in dem Sinn verändert das sie nun ohne einen Warpspider Exarch (added) noch VIEL weniger Wert sind, aber immer noch sinnvoll. Dem Prism könnte die 1 Sekunde weniger CD sehr, sehr gut tun, und meine Lieblings Shuriken wurde auch verstärkt. Nur das verstehe ich nicht ... "Debuff removed from Immolator".
Ich bin sehr gespannt auf Morgen! Freue mich (aber leider kann ich nicht spielen, bin net daheim, F****^^) auf Morgen.